AI Insights · Timothy · October 2022
Top 5 Gacha Games on Android in Italy Q3 2022
Discover the performance trends of the top 5 Gacha games on Android in Italy during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 Gacha games on Android in Italy showed notable trends in downloads, revenue, and active users. Here's a detailed look at each game's performance.
Volleyball Arena: Spike Hard from Miniclip.com saw a strong start after its release on July 25, 2022. Weekly downloads peaked at around 31K in late August before dropping to approximately 10K by the end of September. Revenue increased steadily from $219 in its first week to over $1.4K by mid-August, stabilizing around $500-$1K in September. Active users mirrored the download trend, peaking at over 61K in late August and then declining to around 37K by the end of September.
8 Ball Pool consistently performed well throughout the quarter. Weekly downloads grew from 7.8K in late June to over 18K by the end of September. Revenue remained stable, averaging around $12K-$14K per week, with a slight dip in early September. Active users showed a steady increase, reaching nearly 285K by the end of the quarter.
Head Ball 2 - Online Soccer from Masomo Gaming experienced fluctuations in its metrics. Weekly downloads peaked at 26K in early August but dropped to around 9K by late September. Revenue saw a high of $4.8K in mid-August, with subsequent weeks averaging around $2.5K-$3.6K. Active users increased from 130K in early July to over 184K in early September, before stabilizing around 167K by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed significant revenue spikes, reaching over $83K in mid-July and maintaining strong performance with weekly revenue around $20K-$45K towards the quarter's end. Downloads fluctuated, peaking at 15.6K in late August and then dropping to around 7.5K by the end of September. Active users decreased from over 204K in late June to approximately 182K by the end of September.
Mario Kart Tour from Nintendo Co., Ltd. had a varied performance. Weekly downloads started strong at over 20K in late June, but dropped significantly to around 6.4K by the end of September. Revenue remained relatively stable, averaging around $3K-$4K per week. Active users peaked at over 80K in mid-August and stabilized around 60K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.